Goal: Connect all your pieces into one single group.
Jump distance: All pieces on the entire line count (own + enemy) = jump range.
Corners: Not playable.
Own pieces in path: can jump over Β· cannot land on.
Enemy piece in path: Barrier β blocks.
Enemy piece at target: red double ring β capture!
Tactic: Being captured is good β fewer pieces = easier to connect.
β Buy the physical game on eBay
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